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Sunday, June 10, 2007 09:22 PM

Falcon 4 Benchmarks
Part 1 The Reason

Part 4 The Analysis by ARHarris

Falcon 4 is the first sim to answer the prayers of the Hardware freaks such as myself. It does this by adding a terrific command line switch -log. What this does is forces the sim to sample the frame rates min and max at various times in any flight portion of the sim. Finally instead of just a basically useless frame rate counter...yea its useless since its not strictly repeatable....we have a tool that will sample a particular flight of yours all the way thru. The value is that instead of having to benchmark our puters (which are largely used for flight sims) with a shooter like Quake or Unreal...we can actually use the type of program we are likely to need our puters to be fast for....we can use the Mother of all PC Wars FALCON 4.

The sim generates 2 Excel spreadsheets that are different in the number of samples taken. I use the file fr_summary.csv and Excel to help fine-tune my experience in what is a revolutionary sim. There is another file framerate.csv that is much larger I decided that close is good enough for government work...

The task since the release of this sim has been to find some combination of options that will give you the most bang for your speed of puter. This has been somewhat difficult since strictly speaking there is alot of guessing out on the net. A couple of guys on the Usenet Gunslinger and Rrevved have been absolutely diligent in coming up with ways to make your experience all it can be...here are links to their efforts.

Rrevved's guide to installing Falcon 4 hosted by a terrific site run by a former Prodigy Falcon 3 Ladder regular...if you haven't been to SIMHQ...shame shame shame on you.

Gunslingers guide to running Falcon 4 with a great bunch of information and some terrific shareware for other sims as well as Falcon 4. Gunslinger is serious about his fun..<VBG>.

My efforts have been along another line. I just wanted to get to the bottom of how fast is this thing on my puter..and can a reliable way be found to benchmark our puters. Along the way we will slay the guessing game of which options to enable and which ones to stay away from....

My task was to come up with a mission that would simulate the load the campaign puts on a puter and also make it repeatable to within some defined goal. My goal was to be repeatable to within a few tenths. At first I attempted actually use the campaign...this was a bad idea for a variety of reasons. The main one being its extremely difficult to repeat the same events each time.

Then I thought that perhaps I could make a single mission that would be similar to the load of the campaign but that would play out each time exactly the same. This was the correct path...I then made a mission based on the observations so far, that really what was killing the frame-rate was the sheer number of units in the campaign. So I made a mission with a large number of friendly units...had to be friendly since putting both in the mission was something akin to inserting a cat and a dog into a closet...immediate fighting. Spectacular....but not very good for benchmarking..<VBG>

The mission I came up with has you at 400 feet rolling in over friendly lines....a bunch of friendlies a bushel of friendlies if you will. This is a severe mission and slow puters should turn down all options the first time to insure that you don't crash your machine. Also its a great idea to at least run Memturbo before going into this mission especially if you have been in the sim for some time. Better yet reboot...you will lose about .75 of a frame per second by only using Memturbo.

On to the nitty gritty of benchmarks....

 

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