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Sunday, June 10, 2007 09:22 PM
Flanker
Base Ops
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Ah
its a beautiful day I'm in the Flamingo and someone is running....gotta
love it.
Ok let me kill this suckerhead...<VBG>
While I do away with this "person who didn't read my help
guides" take a look down below at some tactics manuals and some
missions either demonstrating the techniques or just plain fun
stuff...hehe. |
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Missions
and Trk Certified by PAPA DOC tested by Auntie...<G>
Other Su-27 Flanker sites to visit, Auntie sez
they be OK
plegrand at cox dot net
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The
UNOFFICIAL FLANKER FAQ...Of course what list of help files is
even begun for Flanker without mentioning and giving you poor
helpless souls the address of the Mother of All Help files from
that Dear ole Mother Himself...<VBG> Mr. Redshift...GET IT
READ IT AVOID LOOKING LIKE A TARGET....remember, be the
ball....!!!
The
IronHand Tutorial by Rich Sorochak this guy is the SHIT when
it comes to defeating SAMS. GO to his site...read and be
enlightened....you wont have to cry no more about mean ole S-300
sites.
PAPA
DOC'S GUIDE TO THE MERGE...yea yea yea....big
deal...read it and laugh. BTW thanks to Redshift for this
copy...since the genius who wrote it lost it....ooops. Here is a
little snippet of wisdom from the Guide.
- AS ALWAYS A BANDIT ON YOUR SIX IS
BETTER THAN NO BANDIT AT ALL. [But not as good as a Papa in your
gun camera]
- Aerobatics tend to allow the badguy
to slip out of your view...its very difficult to shoot something
you can't see. Stay on him.
- Match his nose.
- Match his wings.
- The ground is hard...attempt to
avoid the ground unless taxing.
- The guy with the least amount of
weight has the advantage....unless he is light because he is out
of stuff to shoot....then he is a target. Running out of bullets
in a H2H match is unforgivable.
Auntie
Mary's Guide to BVR ....this was written with testing
help from Wags, Talon....they also offered words of encouragement.
Wags went on to really cover the BVR fight in much more detail but
that is available by getting Redshift's FAQ...get it. And in what
appears to be a recurring theme again I thank Redshift for being
better at keeping track of stuff...cause I had to borrow this from
him. Another little taste of the guide.....
- How far can you turn while keeping
lock.
- Missile evasion is required - you
will have to be able to beam missiles. Turning away completely
will allow the bandit to close on you and I guarantee that a human
will take advantage of that - you will have a nice spread of
missiles coming your way when you decide to bring your nose back
into the fight. Keep in mind though that if you have brain
overload go completely defensive and release chaff and flare -
better to stay alive for five more seconds than to just take a
missile in the face. Then vow to practice some more so that next
time you make him have brain overload, and stick him with the
missile. More fun trust me...<VBG> Once you have a guy on
the defensive, it is best to have at least one missile in the air
at all times to keep him on the defensive and thus not be able to
put his nose on you to take a shot.
PAPA
DOC'S GUIDE TO DYING IN AN UPRIGHT POSITION IN FLANKER
this was originally written to help the unwary and foolish rookie
Flanker pilots...might be useful for even moderately experienced
pilots....might not though....<VBG> Though I have heard some
experienced Flanker pilots complain about the Bandits having too
much energy....wha...???? If you think that then this guide is for
you....read it and be enlightened. Here is another snippet of
wonderful gushy info brought to you, the unwilling unwary
unknowing Rookie, by the great and powerful PAPA DOC who flies the
PINK FLAMINGO....hehehe.
- Now if the bogey is going up you
must be careful...one of the most
common mistakes is to try to go to lead pursuit too early in a
vertical fight with the AI. Don't succumb to the temptation. This
causes many to believe that the AI has some sort of magical
ability in
the vertical...trust me they die just fine in the vertical. This
is
not to say that they don't have an advantage, they do but its not
that
big a deal and is easily countered by good flying. So you have
decided
to go after the bandit going up...if you try to go pure or lead
pursuit (pure pursuit means nose pointed at him, lead pursuit
means
nose pointed ahead of him) right away you will lose more energy
than
him and you will be one of those wondering where they stuck the
Rocket
Boosters in the Bandit.
Papa
Doc's Guide to fighting in the F15 above 30,000 feet...who
said you cannot fight gunzo in a Mud Hen....hehehe.
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to have you stop over...sorry for the mess....in the process of
learning how to do this stuff and hehehehe...gotta fly too....and
other duties...<VBG>
So far the only missions I have up are
a couple of my own...maybe some of y'all want to send me some for this
page...maybe not....<VBG> If so please send them zipped up to plegrand@earthlink.net
with a brief description that I will try to include (if you are truly
brief)...I have been irritated by some taking missions of mine and
even though I get credit (in most cases) they RENAME my missions...WHA..!!!!
I spent a fair amount of time naming them..and they take them and
rename them...well NOT here...you get credit and you get to name
it.....so name it well. Sometimes missions hang around for a long time
so bear that in mind.
Flanker Trk's of Brilliance and
Daring...various Pilots
Flanker Missions homespun FUN by PAPA
DOC & Aunt Mary and remember just because Im letting you use
the Flamingo doesn't mean Im giving you permission to leave pieces
parts all over the countryside. Bring her back with as many pieces as
she had when I gave her to ya..<G>
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Sunday, June 10, 2007 09:22 PM
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