The Head to Head Shootout between two Top Guns in 3D Video
Cards...Voodoo 3-3500 vs Voodoo 2x2 Sli.
Recently
a little bird dropped off plain white box on my front door that contained a
Voodoo 3-3500 AGP. The note from my benefactor stated that he wanted to
encourage my work with the Falcon 4 Benchmarks and he hoped that this would help
<VBG>.
The note went on to say that this pre-production card was stable at 205 mhz and
that he would appreciate it if I didnt melt it from overclocking the card
since it was his personal card. It had been given to him in appreciation of work
performed at 3dfx. So in this preview I did not alter the clock speed of 205mhz.
Of course to
handle up on the ADD type personalities I will say up front I loved this card
and really didn't want to send it back. The wifey looked at the results and
shrugged and started sharpening her knife in case I have idea's. But as I told
her this brand new Hansol 900p 19" monitor needs a friend...hehehe. For the
rest of you I just wanted to show the benchmarks and let you make up your own
mind. I just wish I had a 600mhz processor since thru this whole test I had the
feeling that the card was loafing, waiting for the CPU to send
something to display.
Now
my expertise is certainly not in the realm of 3d card technology and I knew that
to pretend to be a wizard would only expose my ignorance. So I have taken a
different tack and have played to my strong points. I do like tweaking and part
of that is benchmarking to see if the tweaking has had some beneficial affect.
So when given the chance to preview the V3 I decided to do a H2H competition
between my original setup of Twin Voodoo 2s vs the Voodoo 3 3500 by running
benchmarks in Falcon and other games that offer some method of deriving frames
per second. My criteria was the benchmark had to be consistent meaning that if
none of the parameters had changed that the FPS would be within a few tenths.
Game benchmarks mean so much more than the artificial marks so often used. But
for those infatuated with synthetic marks I present a full comparison of both
cards using 3d Mark 99 at the end of this article.
Finally keep in mind that
because each machine is different I decided to not include any
scores other than scores achieved with my own machine. My machine
is a :
Abit BH-6 kg
Bios Celeron 366 128k cache
Clocked 83x5.5=458mhz 128mb CA-2 Ram
Voodoo 2 Sli clocked to 100mhz
IBM Deskstar HDWin98 Direct X 6.1
For this test I
formatted the Hardrive and reinstalled the operating system
cleanly installing the Voodooo3. The cards were run with the "Don't sync
buffer swaps to monitor refresh option" selected, though most the tests I
have come up with are extremely hardcore and you wont see fast framerates in
them.
The goal was to highlight the differences in
video cards instead of the differences in machines. So keep in mind that I don't
deny that machines faster than mine exist. But I believe this to be a good
example of what a current Voodoo 2 Sli owner can expect by upgrading to the
Voodoo 3-3500.
So without
further ado lets move on to the benchmarks.
Falcon 4
Benchmarks
First
up is the Falcon 4 benchmark made so wonderful by the log command producing a
excel file that shows frame rates in various forms at different stations while
running a mission. These stations provide information regarding average frames,
max frames, lowest frames and other items that I havent figured out yet. This
makes it a simple matter to derive the Frames Per Second in the mission. For
complete instructions and the files needed to run this benchmark please visit
the Falcon 4
Benchmark page.
This is a benchmark using Falcon 4. All of
these scores are with high detail levels....except the
scores with the -g2 command line option. Those are
extremely high detail settings. Also all of these scores
are using the latest patch 1.06 which adds about 1 frame
a second.
|
3D CARD/DrvVer.
Falcon Version
CPU/RAM
API USED D3D or GLIDE
|
F4 Config Gouraud
Shading on Player Bubble1 640x480
|
F4 Config Gouraud Shading
on Player Bubble1 800x600
|
ADD -g2
F4 Config Gouraud Shading on Player
Bubble1 800x600
|
ADD -g2
F4 Config Gouraud Shading on Player
Bubble1 1024x768
USE 3D Cockpit
|
NO -g2
F4 Config Gouraud Shading on Player
Bubble1 1600x1200 2d/3d score
|
V-3-3500
Celeron
5.5x83=458
128mb
|
19.94
|
18.22
23% Faster
|
13.50
22% Faster
|
13.50
11% Faster
|
8.36/18.28
|
V-2sli @100mhz Celeron
5.5x83=458
128 mb
|
|
14.70
|
11.00
|
12.08
|
Unknowable
cause its unreachable
.
hehe
|
Flanker 2.0
Alpha Benchmarks
Flanker 2.0 by SSI is one of
the most hotly awaited new sims. The graphics promise and do
bring flight sims into the future with newly developed methods of
displaying satellite imagery for use as textures. When playing at
full detail, the graphic enhancements promise to make this sim one
of the most demanding sims as far as hardware is concerned . I am
lucky enough to be on the Beta Test squad and I designed a
mission that is an extreme test of the power of a particular
combination of CPU and 3D Graphics Card. Please keep in mind that
this is an Alpha and as such is in NO WAY indicative of the
framerates to be expected in the final release. But I thought it
would be interesting to see what the Voodoo 3 can do.
This is presented
with the permission of Mindscape who also
gave me permission to disclose my status as a Beta Tester.
Flanker
2.0 Alpha Max Details 1024x768 resolution
This
is just for informative purposes and is NOT indicative of release
framerates.
|
V- 2 SLI
@100mhz
Celeron 366
5.5x83=458
128 mb
|
V- 3-3500
Celeron 366
5.5x83=458
128 mb
|
FLANKER 2.0
using a special mission designed to put extreme load onto
the computer and 3D Card.
1024x768
|
10.00
|
12.5
25% Faster
|
World War 2
Fighters Benchmark
Now onto the World War 2
Fighters benchmark. I hoped that this sim would provide a way of
benchmarking it since the graphics are so intense. So I tested it
first to see if a method could be found that would satisfy my desire for a
consistent rate from test to test. Gladly it wasnt hard at all to produce the
desired results. What I did was create a single mission that has alot of airplanes in front of you within viewing
distance along with several large groups of moving ground troops. I
tested it on my Voodoo 2 Sli and found that by bringing up the
Frame rate counter then shutting down the mission and selecting refly, I could then pause the sim as soon I dropped into the
cockpit. Then I would wait for the frame rates to drop to a consistent level and
mark that as the frames per second.
All
tests were with maximum details and 3D Clouds on. Maximum eye candy is
a good thing..hehe. But be aware that this mission is an EXTREMELY
difficult test LOTS OF PLANES
low frame per second.
|
V- 2 SLI
@100mhz
Celeron 366
5.5x83=458
128 mb
|
V- 3-3500
Celeron 366
5.5x83=458
128 mb
|
World War 2
Fighters
Version 1.03F running at
1024x768
|
7.63
|
8.9
17% Faster
|
Grand Prix
Legends Benchmark
Grand Prix Legends is by far
my favorite Racing sim. For a card to catch my fancy it
absolutely had to be brilliant in this sim. Unfortunately there were some issues
when running the Voodoo 3 in GPL. When selecting a resolution
higher than 800x600 the textures were corrupted. There is
currently a workaround but it caused the menu box to become a small part of the
upper left of my monitor. Usable but not pretty. The in-sim graphics though are
TERRIFIC....<VBG>
But after
implementing the workaround be prepared to be floored....this sim is a full 32%
faster at 1024x768 resolution. And at a mind-blowing 1600x1200 its still faster
than the Voodoo 2 at 1024x768. Absolutely awesome.
Grand
Prix Legends Race start at Monoco full details, full mirrors and full
field. Max sounds
hell just take everything and max it out
hehe.
Pause as soon as you hit the cockpit let the frames stabilize.
|
V- 2 SLI
@100mhz
Celeron 366
5.5x83=458
128 mb
|
V- 3-3500
Celeron 366
5.5x83=458
128 mb
|
1024x768
resolution
|
15.03
|
19.95
32% Faster
|
1600x1200
resolution
|
Unknowable
cause its unreachable
.hehe.
|
16.20
definitely playable
|
Unreal
Benchmarks
Unreal is one of my favorite First Person Shooters and still the standard in my
opinion for Sheer Graphic Glory. In the newest patch version 224 the time demo
function is easy to use and leaves no room for dummies. Always good when Im
playing with it
<VBG> The Graphic improvements in the Voodoo 3 were
obvious running Unreal....which makes a beautiful game even more so.
Unreal
version 224 using Glide renderer. Unreal has a built in benchmark in
version 224 that seems to work well.
|
V- 2 SLI
@100mhz
Celeron 366
5.5x83=458
128 mb
|
V- 3-3500
Celeron 366
5.5x83=458
128 mb
|
1024x768
resolution
|
45.89
|
53.93
17% Faster
|
1600x1200
resolution
|
Unknowable
cause its unreachable
.hehe.
|
34.86
definitely playable and clearly the choice to play.
Awesome.
|
Shogo Benchmarks
Shogo Mobile Armor division
was waaay too short for such a fun game. As you may know its strictly a Direct
3D game so this was a good test of that ability. To pick up
instructions and the file go to this address and say thanks. http://www.voodooextreme.com/reverend/
Shogo Mobile
Armor division
High Detail
Version 2.2
|
V- 2 SLI
@100mhz
Celeron 366
5.5x83=458
128 mb
|
V- 3-3500
Celeron 366
5.5x83=458
128 mb
|
1024x768
resolution
|
44.65
|
53.31
19% Faster
|
1600x1200
resolution
|
Unknowable
cause its unreachable
.hehe.
|
29.26
definitely
playable
|
Quake 2
Timedemo Benchmarks
Quake 2 still one Mother of a fun game to play and absolutely the best benchmark
made today since it requires so little input from the user. Hard to screw this
up
.<VBG> I also include these to show how fast my machine is
.makes
it easy for you to compare my results to your machine since this bench is so
common. I used the demo's from 3
Fingers site to really put the hurt to these cards.
Quake 2
Benchmarks naturally all settings maxed out.
|
V- 2 SLI
@100
Celeron 366
5.5x83=458
128 Mb
|
V- 3-3500
Celeron 366
5.5x83=458
128 mb
|
1024x768
Crusher by
3 Fingers
|
38.7
|
44.1
13% Faster
|
1600x1200
Crusher by
3 Fingers
|
Unknowable
cause its unreachable
.hehe
|
29.0
|
1024x768
Massive1.dm2
3 Fingers
|
57.6
|
72.9
26% Faster
|
1600x1200
Massive1.dm2
3 Fingers
|
Unknowable
cause its unreachable
.hehe.
|
41.4
|
On to the 3D Mark 99
Benchmarks
|